Let’s turn it back on & get the test render version back: Disabling it, produces the completely black render as if, it’s night time without the moon to produce any glow/radiance at all.Įnabling it back on, will give us the previous test render, with everything visible & a cast of shadows. Here, the environment tab has a GI skylight option which is a general light source, enabled by default to project a virtual skylight over the open space. This is because of the default V-Ray lightning environment which can be better understood if we take a look at:Ī look at the Options in the extensions menu shows us the V-Ray options editor. Notice that even though the light source is disabled, the shadow still appears. Test render, here we go! Remember the light has been disabled. I’m going to use an “amber” material so as to match the color pallet of the logo.įor now I’m not making any changes to the default settings of the material. Make sure it is placed beneath the objects so as to give the sense of the objects being grounded.įill it with a material from the material editor of the V-Ray extension, not the regular paint bucket. Adding a base is the same as drawing a rectangle, on the canvas. Let’s add a platform to shows the base of the ground, just for the purpose of realism. For the purpose of this test render, the light was disabled. By default every light source is enabled. Otherwise, the top most option would be checked. One final test render shows no difference except the change in perspective, since the light source is present but disabled.Īs is seen in the V-Ray light editor window, the light is disabled.
This alignment is crucial for this tutorial to show the power of SketchUp’s placement & path prediction as well as the shadow-cascading prowess of the V-Ray extension. The single face cube is in the middle of a diagonal path formed between the logo-demo & the light source. The screenshots above show clearly the alignment of the objects and the light source. Since this is an Omni light, its radiance will be Omni-directional, like a sun, it will cast its light all around, without a special point or direction of focus.Īnd a change in perspective shows us the relative positions in the following images In this tutorial, we will add an Omni light, as shown in figure (a) & (b):Ĭlick where ever you would like the light to be placed. Step 2 – Adding Lights into the Sketchup Renderįrom the extensions menu, add a light. Now for the fun part… adding lights and creating a cascade of shadows in the final render.
The resulting render shows no difference in the logo except for the addition of the new item. Now for one last test case, with an object placed right in-front of our logo-demo. It is developed without any lighting effects at all and has a certain shadowy appearance. Now the V-frame buffer window shows us the final render, which understandably is off no use to us. A quick change of perspective and voila:įor the purpose of checking whether our rendering extension/plug-in (in this case, V-Ray) works, let do a test render, like:
The finished design (below) is not proportionate to the original logo, but will serve nicely for our tutorial. Changing the orientation of the view shows us the following:Īdding both guides (measures), we draw a rectangle on from the bottom left corner (which is in the center in the following image because of the changed orientation of the view) to the intersection of the guides as follows:įollowing this, well extrude the remainder part, as highlighted in the following image:įollowing the same process we finalize the SketchUp logo and add some color to it using the bucket tool (shortcut key: B). For that I’m going to add the guides, with the tape measure tool. For that I’ll add the first L-shape step at 13’ x 13’ from the left bottom corner. With the upwards pull of 10’ (the cube being 40’ X 40’), I’m going to create the first step. And in case you’re wondering, I asked our elderly friend to exit our stage in this very step.
The following screenshots show how the logo takes it shape.
#Sketchup renderings how to
Since this tutorial is based on V-Ray rendering, we are going to skip the text of how to create the logo as that is only a cube, with a L-shapes extruded to make the step-based design of the logo. I’m going to add a cube and then extrude it into the shape of the SketchUp logo.